A prototype for an interactive fiction game. You play as an emigrant documenting their days aboard a ship headed for Mars.

The driving game mechanic is a procedural narrative, where the story is broken into many modules,  or days, which are played one after the other. Modules must meet certain conditions in order to be playable, and modules are chosen at random until a playable module is found. This allows for a procedural narrative which can tailor itself to player choices and follow loosely-structured arcs.

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