A prototype that I developed over the course of 14 days for a single-player card game. Main mechanic is a sequence board which cards are played to. Cards may trigger additional effects when specified conditions are met on the sequence board.


Conditions Syntax 

R, B, Y indicate card type (Red, Blue, Yellow)
<- , -> means condition must be met adjacent to this card in given direction, otherwise direction is unimportant


Enemy behaviours are broken into 2 categories: Actions and Reactions

1. Actions are telegraphed and take place at the start of every turn. 2. Reactions occur when telegraphed condition is met and immediately trigger          unknown effect.


Enemy Reaction

2R- Gains 12  shield

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